How the scores were made

Methodology

Every number here is a calibrated judgment backed by source-code evidence. Here is the rubric, the weighting, the process, the external checks — and the limits.

The 1–10 anchors

ScoreMeaning
1–3Amateur / serious problems
4–5Works, but rough
6–7Solid, well-executed
8–9Professional grade
10Industry-leading

The weighting

Technical depth and design carry the most weight (20% each) because they define what a game *is*; backend/security and code quality (15% each) determine whether it survives contact with real users; testing, completeness and originality (10% each) round out the health check. The weighted total is computed live from the per-dimension scores — change one score and the total follows.

DimensionWeightWhat it measures
Technical Depth20%Engine & rendering technique, performance engineering (instancing, pooling, spatial structures), algorithmic substance, architectural difficulty.
Game Design20%Core loop, balance, progression, game feel, UI/UX. For the non-game project (ssd) this dimension is scored as Content & Pedagogy.
Backend & Security15%API design, database, anti-cheat, rate limiting, secret hygiene, input validation — or deployment security posture for static sites.
Code Quality15%Architecture, modularity, naming, type discipline, duplication, magic numbers.
Testing10%Automated test existence and coverage, assertions, CI. No tests at all scores 1–2.
Completeness10%Playability/usability, polish, documentation, deployment status, audio & art coverage.
Originality10%How much is genuinely new versus a copy of existing games or content — judged on mechanics and substance, not theme alone.

The process

  1. Full clone, full history. All eight repositories were cloned with complete git history; commit timelines, authorship and cadence were analyzed alongside the code.
  2. Source-level review, not README-level. Every project's core game logic, backend functions, database schemas, security mechanisms, tests and build configs were read directly. Every claim in this report cites a file (and usually a line range) as evidence.
  3. One rubric, cross-calibrated. All eight projects were scored on the same 1–10 anchors by parallel reviewers using an identical brief, then cross-checked so a '7' means the same thing everywhere. For the one non-game (ssd), the Game Design dimension was re-scoped to Content & Pedagogy.
  4. Live verification. On 2026-07-20 all eleven public URLs of the first six projects (deployments, intro pages and the embedded game) were checked, and on 2026-08-25 the two life-sims' deployments were checked the same way — every one returned HTTP 200. All eight projects are live.

External verification

Limits & disclaimer

This is an independent, unaffiliated analysis. Project names, repositories and trademarks belong to their respective owners. Findings describe the state of each repository as audited on 2026-07-20.